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We are currently hiring for these positions:

 

 

 

Senior Programmer

Team Programmer

 

 







Date Posted: February 13, 2008
Position: Senior Programmer

Senior Programmers undertake the creation and maintenance of significant areas of technology in individual productions. Responsibilities include specialized activities associated with the programming of console, computer, and handheld games including

  • Participation in program conception and architecture.
  • Coding, maintenance, and debugging all game elements.
  • Documentation of game code & adherence to team coding standards.
  • Interact with other programmers, artists, designers, producers and others as necessary during game development.
  • Follow the technical direction of the Software Engineering Director.

The ideal candidate will specialize in one or more of the following areas:

  • Knowledge of Windows, DirectX, Gamebryo, Renderware, and/or Unreal Engine.
  • Knowledge of 3D graphics and related mathematics.
  • Experience with designing and implementing artificial intelligence systems.
  • Experience with local area network and/or Internet client and server technologies.

The ideal candidate will have the following general skills and qualifications:

  • Advanced knowledge of C++ under Windows using Microsoft Visual C/C++ and Visual Studio .NET.
  • Good optimization abilities, understanding of assembly language.
  • Strong debugging skills.
  • Self-motivated and able to work well in small and large teams alike.
  • Good communication skills and attention to detail.
  • Knowledge of networked and/or on-line game programming a plus.
  • Experience with game console programming a plus.
  • Previous video gaming experience as credited in published titles a plus.
  • Knowledge of music, music theory, or music performance a plus.

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Date Posted: February 13, 2008
Position: Team Programmer

Team Programmers undertake a series of individual assignments in one or more areas in the development of console, computer, and handheld games including:

  • Participation in program conception and architecture.
  • Coding, maintenance, and debugging all game elements.
  • Documentation of game code & adherence to team coding standards.
  • Interact with other programmers, artists, designers, producers and others as necessary during game development.
  • Follow the technical direction of the Software Engineering Director.

The ideal candidate will specialize in one or more of the following areas:

  • Knowledge of Windows, DirectX, Gamebryo, Renderware, and/or Unreal Engine.
  • Knowledge of 3D graphics and related mathematics.
  • Experience with designing and implementing artificial intelligence systems.
  • Experience with local area network and/or Internet client and server technologies.

The ideal candidate will have the following general skills and qualifications:

  • Advanced knowledge of C++ under Windows using Microsoft Visual C/C++ and Visual Studio .NET.
  • Good optimization abilities, understanding of assembly language.
  • Strong debugging skills.
  • Self-motivated and able to work well in small and large teams alike.
  • Good communication skills and attention to detail.
  • Knowledge of networked and/or on-line game programming a plus.
  • Experience with game console programming a plus.
  • Previous video gaming experience as credited in published titles a plus.
  • Knowledge of music, music theory, or music performance a plus.

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Realtime Associates, Inc.
Employee Benefits:

  • Flex Hours

  • Paid Holidays

  • Paid Vacation Days

  • Paid Sick Days

  • Medical Insurance

  • Dental Insurance

  • Vision Discount Plans

  • Life Insurance

  • 401(k) Plan

  • 401(k) Employer Matching

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    How to Apply:


    Send Resume to:
    Realtime Associates Inc.
    2101 Rosecrans Ave, Suite 6250
    El Segundo, CA 90245
    Attn: HR Recruiting

    Email Resume to:

    Fax Resume to: (310) 414-8544

    For Art Positions, please be sure to include the following:

    If applying for a 3D modeling or 3D animator position, please include samples of your work on DVD showing your modeling and/or animation work. Please specify your contributions exactly. Do not send original reels, portfolios or other materials. Materials will be returned to you only if you include a self addressed packaging with the correct postage.

     

         
     

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